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I played this solo using the One Page Solo Engine and had an enormously fun time (I have the Kickstarter print edition)! The tone and style of this really appeals to me as someone who loves workplace sitcoms, and the illustrations, flavor text, and NPC generators are perfect for helping you generate silly and funny interactions: I imagine this would be just as fun with a group! As someone comparatively new to TTRPGs, I also felt this was a really accessible entry-point. I typically play games designed to be played solo, but this setting/theme/style are so easy and enjoyable to pick up that I had no problem leading myself through a really fun one-shot. Thanks!

Thanks so much! We're really glad you enjoyed the game, and also intrigued by how you adapted it to play solo. We had been considering some solo play ideas as a future expansion, so we'd love to hear about how you went about it and how it worked out. 

Oh, that's awesome! I think a specific design for this game to be played solo would be fantastic: the way I adapted it is pretty basic, but it worked for me! I created a character using the booklet, and then used this one page GM emulator/oracle to help me generate a plot hook and set-up, as well as to push the plot along when I needed it, although I did also refer to the illustrations in the booklet to help me figure out a "typical work day" structure that fit with the world. Just like in a usual game, whenever my character attempted anything that would require the use of her skills, I followed the rules set out by the game. I also used the included tables to generate some NPCs to interact with as I went along. I found the "Boss Appreciation Day" example really helpful for getting a feel of the world and striking the right tone! That said, if you all did decide to release a solo, or even co-op/GM-less version of this game, I'd definitely grab myself a copy! I love when solo variants offer me some built-in narrative structure and world-specific oracles/consequences/complications to introduce into my game, or even a "ticking clock" mechanism that limits how many actions/scenes I can plan on having in a given run, which I could see being really perfect for this game (next time I play I definitely want to lean into the sitcom structure a bit more). Either way I'd love to see what a solo variant would look like!